Jan 10
RPGeneration new item syntax
We're looking for your opinion!
Currently in RPGeneration, a new item (Items include weapons, armor, awards, etc) via this syntax:
- Code:
RPGen.make(makewhat, makeobj)
makewhat is the TYPE of item you are creating, such as "meleeWeapon". RPGeneration comes with these default item types:
accessory
archeryWeapon
armor
award
magicWeapon
meleeWeapon
other
makeobj is simply the name of the item you are creating. For example, "Super Ice Sword".
You'll be able to manipulate item objects later on using RPGen.modify.
Now then, with that information revealed - do you like this "make" syntax? Or would you prefer a different way to code new items? Post comments in this blog!
Dec 27
RPGeneration
RPGeneration is our biggest project. Slated to be launched in early 2008, RPGeneration will be the RPG system everybody is waiting for. Fully customizable, RPGeneration will have great features such as:
Shop
PvP (online and offline)
Monster-fighting
Quests
Complete Customization (Modify quests, classes, items, monsters, and more!)
Automatic Installation
Infinite Class Possibilities
Note that RPGeneration is simply the engine used to run the RPG code. It will come with no preset classes, items, or anything...you will need to check out the RPGeneration Series for those. Current Series codes include Tempest (standard medieval) and Heaven (uber magic). Series include some features not found in the general RPGeneration engine
We are looking to add a few new members to the roster of development for RPGeneration. Specifically, areas we need worked on include:
Combat Balancing
Series Development
Guild Systems
PvP Combat Systems
If you are interested in helping, drop me an email at yoyoboy@rpgeneration.org . Also, check out our (under development) forums at http://forums.rpgeneration.org
RPGeneration will be the topic of many future blog posts, as I'm incredibly excited to develop and release it!


1:07 PM Dec 8